POKÉMON MASTERS EX · STRATEGY & TEAMS
Search. Build. Compare.
Plan your Pokémon Masters EX strategy with search, damage calculations and team comparisons.
Read team-building ideas, then try them under your own conditions. Explore strategy articles, walkthroughs and tools for search, calculations and comparisons.
READ & EXPLORE
Strategy articles & reading
Event strategy, team ideas and practical tool guides.
- Analysis
Can Tabitha, Shelly and Matt improve the top teams? Ground Sparring and Water Gym comparisons
Compare Tabitha in Ground Sparring and Shelly and Matt in 270-second Water Gym battles, with indices, grids and action orders for 12 teams.
Compare teams for all three battles using mainly reward, low-rarity and general-pool pairs, with selected grids, rotations and an Ice support alternative.
Re-evaluating four teams for the Ground-weak battle, with saved Sync Grids, action orders and cumulative firepower indices.
No articles match. Try another keyword or category.
More articles25
Compare Villain main attackers over 180 seconds. Includes three teams with no repeated sync pairs, candidates for each battle, selected grids, and action orders.
Compare 36 physical and special conditions, with five leading teams, selected grids, action orders, and replay links.
Set the battle, pairs, training and grids in five steps. Learn the differences between Damage Challenge and Gym battles, and how to recalculate.
- Damage Challenge
Bug-weak Damage Challenge: three 180-second teams (revised)
180-second searches with Beedrill, Alder, and Barry, including selected grids, cumulative indices, and sync counts.
Keep two pairs and their grids fixed; compare Maxie, another Ground support and a non-Ground support over 270 seconds, with adopted grids and routes.
Search 16 conditions over 270 seconds using the 650 event-era pairs. Compare cumulative firepower, sync counts, grids, and routes.
Compare EX Grassy Terrain extension and offensive support across three teams. A model with 19-second cycles charts cumulative firepower through the sixth sync move, with a 270-second reference line.
Try three presets for offensive support, durability and healing, or Zone and move gauge support. Select a preset and adjust the tiles.
Four Grass teams gain 1.2–30.0% in modeled firepower. See how extra boosts, caps, and setup assumptions affect the results.
Compare concentration, distribution, and setup costs, including Poppy’s regular and buddy moves.
Fix one support and exclude the other. Compare two free slots, firepower, and healing for physical Grass and physical immunity.
Replace Red while keeping two core pairs fixed. Compare Florian, Victor, and Erika with saved calculations in both languages.
Explore teams built around Juliana, Hop, Rei, and Bea, with roles, battle plans, and sync grid ideas.
Find paralysis, Defense reduction, and circle setters. Choose grid tiles and build a team of three from your roster.
Provisional assessments of changes to offense, support, and defense, with evidence. Separate from overall strength.
- Guides
Lucky cookie directory
Search 179 exclusive cookie effects for 162 pairs. Also view other cookie categories.
179 learnable effects for 162 pairs. Search for abilities alongside sync grids.
Find counters for Tapu Bulu, Latias, and Raikou, with search links and grid coverage counts.
A visual guide to choosing conditions and grid tiles, then comparing damage.
- Damage Challenge
Compare teams for the three-target Psychic challenge
Compare eight teams with the team builder and find candidates from your roster.
Find pairs by the tiles you need. Learn how to search and choose a grid.
Choose three pairs and compare action order and countdown reductions through three sync moves.
Compare HP, Defense, and Sp. Def, using consistent training conditions.
Understand activation conditions for weather, field effects, and master passive skills.
- Updated regularly
Compare teams with an attacker and support. View teams and action counts through the third sync move.
WHAT’S NEW
Latest updates
Tool improvements and new strategy articles, all in one place.
- Site update
Find strategy articles by topic and keyword
Browse compact article rows, filter by topic or keyword, and expand the archive. Compact research tool cards stay in a single row beneath the latest updates.
- Site update
Two entrances: read at the Lab, use tools in the Tool Room
The Lab home now pairs tools with recent articles, while the Tool Room puts tools first. Both keep the original flask mascot and colors.
- Site update
A refreshed home page and new guides to the tools
Learn how team search comparisons work and which tools to use. The home page now includes a release history and clearer navigation.
View earlier updates
- Tool update
Import owned sync pairs into Team Builder
Use Sync Pairs Tracker data to import owned sync pairs and their move levels.
- Analysis
Comparing Murabito E's Super Sparring teams
Explore teams for three battles, including selected grids, action order and alternative sync pairs.
- Analysis
Comparing all 18 types for Gym Battles
Compare 36 physical and special setups over 270 seconds, with teams, grids and action order.
- Guide update
Updated the Team Builder walkthrough
Follow the current five-step workflow to set search conditions and read the results.
- Site update
Launched the SciPocket home page in Japanese and English
Find tools and guides from a shared home page with a language switch.
TRY THE TOOLS
Research tools
Turn a team idea into a comparison with the tools.
GUIDES & IDEAS
Understand the result before you compare.
Learn what a comparison actually measures and how to check it under your own conditions. Start with the guide to evaluating an entire team.
How team damage searches work—and how to compare fairly
Understand single-hit versus cumulative damage, grids, action order and damage indices. Learn how to compare battle settings and review text-based condition input.
Read guide ↗GETTING STARTEDChoose SciPocket tools by what you want to learn
Choose between skill search, grid planning, single-hit damage, countdown and team comparisons. Learn what to check for your roster and how to report issues.
Read guide ↗HOW WE BUILD
Explain the basis—and the limits.
We distinguish game information, search classifications and model estimates. Calculated values are not presented as observed scores; conditions and unsupported effects are documented.
We review reported data and usability issues for correction. This is not a claim that every effect has been tested in-game.
Updates, corrections and contact ↗