Pokémon Masters Lab

HOENN ADMINS · SYNC GRID GUIDE

Recommended sync grids for Tabitha, Shelly and Matt

This guide explains each pair’s role and offers three builds per pair, for nine builds in total. Apply a build in the editor below, then add or remove tiles to suit your team.

The tables list each build’s required move level and energy limit. With energy upgrades, move level 3 allows 66 energy, level 4 allows 68, and level 5 allows 70. Without upgrades, the limit is 60; change the editor settings and adjust the tiles accordingly.

Where to start

Tabitha & Camerupt

Start with Circle duration and sync acceleration

Tabitha protects the team with a defensive Circle, Attack and Sp. Atk drops, and team healing when he is hit. He can support both physical and special attackers. Start with the build that combines Circle extension and sync countdown reduction.

View this pair’s builds →

Shelly & Sharpedo

Choose the rain sync build if Shelly will use sync moves

Shelly is a Sprint pair who can set rain and reduce the sync move countdown by one each time she uses Aqua Jet. Choose a build based on whether she will use sync moves herself or support a physical attacker.

View this pair’s builds →

Matt & Sharpedo

Start with special damage and sync support

Matt supports special attackers with a special Circle and Special Moves Up Next. Start with the build that combines Circle extension with extra boosts after his buffing Trainer move and his first sync move.

View this pair’s builds →

Choose a build and adjust its grid

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Build choices and battle tips

Tabitha & Camerupt

Set up the Circle with his Circle move, then use his other Trainer move to raise the team’s Defense and Sp. Def and apply gradual healing. Time the first Will-O-Wisp for the sync countdown reduction. Use Mud Shot afterward to lower the target’s Attack and Sp. Atk.

Let Tabitha use a sync move to activate his team-healing tile. Choose the healing build for longer battles, or the gauge build when your attackers use expensive moves.

BuildMove levelEnergy used
Circle duration and sync countdown570 / 70
Healing and durability468 / 68
Circle and gauge support468 / 68

Shelly & Sharpedo

For her own sync move, keep rain active and raise her Attack, using teammates’ buffs as needed. Her sync move is physical, while Surf is special: Attack boosts help her sync move, and Sp. Atk boosts help Surf.

Aqua Jet has three uses. With the Physical Moves Up Next tile selected, follow Aqua Jet with a teammate’s physical attack. The rain and regular-move build suits teams that want Shelly to maintain rain and manage the gauge while using Surf.

BuildMove levelEnergy used
Sync move damage in rain468 / 68
Rain duration and regular moves570 / 70
Quick moves and physical support366 / 66

Matt & Sharpedo

His Circle move grants two ranks of Special Moves Up Next in total: one from the move and one from his passive. His other Trainer move raises Sp. Atk and Speed. Use Whirlpool to trap a target, or Snarl to lower all opponents’ Sp. Atk.

The trapping build’s team move boost requires the target to be trapped. His passive team sync boost instead requires an active Circle. These are separate conditions. The extra Special Moves Up Next after his first sync requires Matt himself to use that sync move.

BuildMove levelEnergy used
Special damage and sync support570 / 70
Allied damage against trapped targets366 / 66
Maintain circle and gauge366 / 66