Pokémon Masters Lab

POKEMAS LAB · BOOST RANKING

Physical & Special Boost Grant Rankings: Self vs. Allies over Three Actions + a Sync Move

Written by: SciPocket · · Data as of: 2026-10-30

Who can grant the most Physical Moves ↑ Next or Special Moves ↑ Next ranks with a short setup? We count effects from entry through each sync pair’s three actions and first sync move, then compare grants to the user and to allies across four categories.

Rankings use cumulative grant potential, including ranks consumed along the way and ranks that overflow the cap. This differs from the ranks left at the end or the amount actually used for attacks.

Physical · Self23ranksHighest cumulative grant potentialSpecial · Self23ranksHighest cumulative grant potentialPhysical · Allies10ranksHighest cumulative grant potentialSpecial · Allies10ranksHighest cumulative grant potential
What these rankings cover

We selected major candidates with grant effects from the included data and individually checked their effects, action sequences, and Sync Grids. These rankings do not cover every possible condition for every sync pair.

Sync pairs in the dataset: 670 · Sync pairs checked individually: 36

How cumulative grant potential is counted

Used for ranking: Cumulative grant potential

We add the ranks each effect attempts to grant. Ranks consumed along the way are not subtracted, and the cumulative total is not capped at 10.

Shown separately: Received, overflow, and held

A recipient can hold up to 10 ranks. Received means the ranks that fit under the cap; overflow means ranks that could not be received because of the cap; held means the ranks remaining at the end.

For example, granting two ranks to the whole team counts as two to the user, two to one ally, and four in total to the other two sync pairs. Repeated grants from using the same move again also count.

In ally breakdowns, held ranks and overflow assume that the recipients do not attack or consume these effects. Both values change in battle if recipients attack during the sequence.

For each category, we select an action sequence and Sync Grid that increase its grant total. A sync pair’s maximum values in all four categories may require different builds.

Physical · Self

Ranked by cumulative grants to the user. Consumed ranks still count; ranks held at the end are shown separately.

Includes candidates through rank 10 and everyone tied at the cutoff. Candidates compared in this category: 24

Scroll horizontally to view the table. Expand the section below each row to see its grant breakdown and Sync Grid.

Physical · Self
RankSync pairCumulative grants (ranks)Consumed · Held at the end3 actions → Sync move
1Arezu & Lilligant (Hisuian Form)23Consumed 14Held at the end 6
  1. Just Thought This Up!
  2. Seed Bomb
  3. Seed Bomb
  4. Sync move
View grant breakdown and selected Sync Grid: Arezu & Lilligant (Hisuian Form)
  • Uses the Trainer move once. The 3 ranks gained on entry satisfy its condition. All 10 ranks granted by the Trainer move count toward the cumulative total, even when some exceed the stock limit of 10.
  • The two regular attacks use the same damage category. The special route also selects Accuracy +10.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryStrong Start 3Self+3303
Action 1Just Thought This Up!Self+107310
Action 2Consumed by an attackRanks consumed: 10Self———0
Action 2Dance of Green TonesSelf+3303
Action 2Hit: Physical Boost ↑1 & Special Boost ↑1 9Self+1104
Action 3Consumed by an attackRanks consumed: 4Self———0
Action 3Dance of Green TonesSelf+3303
Action 3Hit: Physical Boost ↑1 & Special Boost ↑1 9Self+1104
First sync move1st S-Move: Team Physical Boost 2Self+2206
2Sabi & Rhyperior19Consumed 6Held at the end 10
  1. The Real Question!
  2. Sinnoh Passion
  3. Earth-Smashing Drill Run
  4. Sync move
View grant breakdown and selected Sync Grid: Sabi & Rhyperior
  • Drill Run grants twice the ranks consumed only on its first successful use. The second use does not receive this doubled grant again.
  • Holds 6 ranks before the buddy move. It consumes 6 and attempts to grant 12. Stock is capped at 10, but overflow is not subtracted from the cumulative total.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryYou Got Cold Feet?Self+2202
On entryEntry: Physical Boost 1Self+1103
Action 1The Real Question!Self+2205
Action 2Sinnoh PassionSelf+1106
Action 3Consumed by an attackRanks consumed: 6Self———0
Action 3Earth-Smashing Drill Run (first successful use)Self+1210210
Action 3Hit: Physical Boost ↑1 9Self+10110
3Hilda (Champion) & Iron Leaves17Consumed 0Held at the end 10
  1. Glory of the Burning Fight!
  2. Glory of the Burning Fight!
  3. Booster Energy
  4. Sync move
View grant breakdown and selected Sync Grid: Hilda (Champion) & Iron Leaves
  • The Trainer move normally has 1 MP, but restoring 1 MP after its first successful use allows two uses. Setting Electric Terrain again also triggers the user's terrain-setting effect.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Glory of the Burning Fight!Self+2202
Action 1Shining Blades of the Future (the user sets Electric Terrain)Self+2204
Action 1T-Move: Physical Boost ↑2 9Self+2206
Action 2Glory of the Burning Fight!Self+2208
Action 2Shining Blades of the Future (the user sets Electric Terrain)Self+22010
Action 2T-Move: Physical Boost ↑2 9Self+20210
Action 3Booster EnergySelf+10110
Action 3Shining Blades of the Future (Booster Energy)Self+20210
Action 3T-Move: Physical Boost ↑2 9Self+20210
4Red (Anniversary 2025) & Charizard (Tera Type: Dragon)16Consumed 10Held at the end 6
  1. Shine for Victory!
  2. Shining Dragon Claw
  3. Treasured Scales Outrage
  4. Sync move
View grant breakdown and selected Sync Grid: Red (Anniversary 2025) & Charizard (Tera Type: Dragon)
  • Sync Terastallizes into the Dragon type on entry, activating the transformed passive Shine of the Silent Fighting Spirit.
  • The physical and special maxima use different Sync Grid builds.
  • Treasured Scales Outrage is a physical move, but it also consumes all Special Moves ↑ Next ranks.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryStrong Start 3Self+3303
Action 1Shine for Victory!Self+3306
Action 2Consumed by an attackRanks consumed: 6Self———0
Action 2Shine of the Silent Fighting SpiritSelf+1101
Action 21st Hit: Physical & Special Boost 3Self+3304
Action 3Consumed by an attackRanks consumed: 4Self———0
Action 3Shine of the Silent Fighting SpiritSelf+1101
First sync moveKanto’s Shining LegendSelf+3304
First sync moveAlly Sets Circle: Physical Boost ↑2 9 (the user sets Kanto Circle after its first sync move)Self+2206
4Cheren (Champion) & Tornadus (Incarnate Forme)16Consumed 0Held at the end 10
  1. Thoughts of Glory
  2. Black Gale Bleakwind Storm
  3. Bleakwind Storm
  4. Sync move
View grant breakdown and selected Sync Grid: Cheren (Champion) & Tornadus (Incarnate Forme)
  • Selects the 0-energy tiles unlocked at move levels 4 and 5. After the buddy move is locked, a regular move provides the second attack.
  • Every attack is special. The physical ranking therefore does not treat Physical Moves ↑ Next as being consumed by those attacks.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryStrong Start 1Self+1101
On entryStrong Start 5Self+5506
Action 1Thoughts of GlorySelf+2208
Action 2New Teacher’s Quick WitSelf+1109
Action 2Hit/S-Move: Phys & Spec Boost ↑1 9Self+11010
Action 3New Teacher’s Quick WitSelf+10110
Action 3Hit/S-Move: Phys & Spec Boost ↑1 9Self+10110
First sync moveS-Move: Physical Boost ↑2 & Special Boost ↑2 9Self+20210
First sync moveS-Move: Physical Boost ↑1 & Special Boost ↑1 9Self+10110
First sync moveHit/S-Move: Phys & Spec Boost ↑1 9Self+10110
4Sygna Suit Bede & Iron Valiant16Consumed 10Held at the end 4
  1. Booster Energy
  2. Booster Energy
  3. Close Combat
  4. Sync move
View grant breakdown and selected Sync Grid: Sygna Suit Bede & Iron Valiant
  • Superawakening grants 2 ranks on entry. Uses the fixed condition of one opponent.
  • In the special ranking, the extra 3 ranks granted on first reaching at least 6 Special Moves ↑ Next ranks are counted once.
  • Turning a move into an all-opponents attack does not multiply the grant by the number of opponents.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryIntruder from the Future (Superawakening)Self+2202
Action 1Booster EnergySelf+1103
Action 1Blades of the FutureSelf+3306
Action 1Empowering Command 9Self+1107
Action 2Booster EnergySelf+1108
Action 2Blades of the FutureSelf+32110
Action 2Empowering Command 9Self+10110
Action 3Consumed by an attackRanks consumed: 10Self———0
Action 3Unbreakable Elite MentalitySelf+1101
Action 31 on Opp Field & Hit: Phys & Spec Boost ↑1 9Self+1102
First sync moveS-Move: Physical Boost ↑2 & Special Boost ↑2 9Self+2204
7Elio & Decidueye13Consumed 6Held at the end 7
  1. Snipe ’Em! (target: self)
  2. Solitary Spirit Shackle
  3. Solitary Spirit Shackle
  4. Sync move
View grant breakdown and selected Sync Grid: Elio & Decidueye
  • The 6 Attack ranks on entry unlock the buddy move. Both buddy move uses consume MP from the user's Zone-setting move and set the Zone again.
  • Targets itself with the ally-targeting Trainer move. The grant when the Zone-setting move reaches 0 MP is counted only once.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Snipe ’Em! (target: self)Self+2202
Action 1Snipe ’Em!: Mighty Friend 9Self+1103
Action 2Consumed by an attackRanks consumed: 3Self———0
Action 2Solitary Spirit ShackleSelf+2202
Action 2Ally Sets WTZ: Physical Boost ↑1 9Self+1103
Action 3Consumed by an attackRanks consumed: 3Self———0
Action 3Solitary Spirit ShackleSelf+2202
Action 3Ally Sets WTZ: Physical Boost ↑1 9Self+1103
Action 31st Ghost Wish MP 0: Physical Boost 2Self+2205
First sync moveS-Move: Physical Boost ↑2 9Self+2207
8Serena (Anniversary 2026) & Greninja12Consumed 12Held at the end 0
  1. I’m Going to Win!
  2. Air-Cutting Water Shuriken
  3. Moonlit Night Slash
  4. Sync move
View grant breakdown and selected Sync Grid: Serena (Anniversary 2026) & Greninja
  • The move can hit 2–5 times; only the guaranteed minimum of 2 hits is counted. The fixed 5 hits of Supersonic Water Shuriken are not used before Mega Evolution.
  • The buddy move is locked after use, so Air-Cutting Water Shuriken is not used twice in succession within the three actions.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryEntry: Physical & Special Boost 5Self+5505
Action 1I’m Going to Win!Self+55010
Action 2Consumed by an attackRanks consumed: 10Self———0
Action 2Air-Cutting Water Shuriken (guaranteed minimum of 2 hits)Self+2202
Action 3Consumed by an attackRanks consumed: 2Self———0
9Arc Suit Brock & Onix11Consumed 7Held at the end 4
  1. Rock-Hard Bond!
  2. Almighty Stone Edge
  3. Almighty Rock Slide
  4. Sync move
View grant breakdown and selected Sync Grid: Arc Suit Brock & Onix
  • The tile granting 6 Defense ranks on entry enables the buddy move's maximum grant of 3 before the first sync move.
  • Does not include enemy-hit triggers or the extra 2 ranks from healing at half HP or below.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Rock-Hard Bond!Self+2202
Action 1Rock-Hard Bond!: Move: Physical Boost ↑2 & Sync Move Boost ↑4Self+2204
Action 2Consumed by an attackRanks consumed: 4Self———0
Action 2Almighty Stone Edge (consumes 6 Defense ranks)Self+3303
Action 3Consumed by an attackRanks consumed: 3Self———0
First sync moveUnbreakable Loyalty Divine Rock SlideSelf+2202
First sync moveTeam S-Move: Physical Boost ↑2 9Self+2204
10Selene & Primarina10Consumed 3Held at the end 7
  1. In a Hurry! (target: self)
  2. Elegant Play Rough
  3. Elegant Play Rough
  4. Sync move
View grant breakdown and selected Sync Grid: Selene & Primarina
  • The 6 Attack ranks on entry unlock the buddy move. Both buddy move uses consume MP from the user's Zone-setting move and set the Zone again.
  • Targets itself with the ally-targeting Trainer move. The grant when the Zone-setting move reaches 0 MP is counted only once.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1In a Hurry!: Mighty Friend 9Self+1101
Action 2Consumed by an attackRanks consumed: 1Self———0
Action 2Elegant Play RoughSelf+1101
Action 2Ally Sets WTZ: Physical Boost ↑1 9Self+1102
Action 3Consumed by an attackRanks consumed: 2Self———0
Action 3Elegant Play RoughSelf+1101
Action 3Ally Sets WTZ: Physical Boost ↑1 9Self+1102
Action 31st “Fairy Wish” MP 0: Team Physical Boost 3Self+3305
First sync moveS-Move: Physical Boost ↑2 9Self+2207
10Raifort & Gengar (Tera Type: Ghost)10Consumed 0Held at the end 10
  1. History Is Wonderful!
  2. Scintillating Souls Confuse Ray
  3. Scintillating Souls Confuse Ray
  4. Sync move
View grant breakdown and selected Sync Grid: Raifort & Gengar (Tera Type: Ghost)
  • Sync Terastallizes into the Ghost type on entry, activating the transformed passive Do Your Thing, Technology!.
  • Doubling the 5 ranks held just before the sync move grants 5 additional ranks. It does not count another grant of 10.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1History Is Wonderful!Self+1101
Action 2Scintillating Souls Confuse RaySelf+1102
Action 21st B-Move: Team Physical & Special Boost 2Self+2204
Action 3Scintillating Souls Confuse RaySelf+1105
First sync moveDo Your Thing, Technology!Self+55010

Special · Self

Ranked by cumulative grants to the user. Consumed ranks still count; ranks held at the end are shown separately.

Includes candidates through rank 10 and everyone tied at the cutoff. Candidates compared in this category: 27

Scroll horizontally to view the table. Expand the section below each row to see its grant breakdown and Sync Grid.

Special · Self
RankSync pairCumulative grants (ranks)Consumed · Held at the end3 actions → Sync move
1Arezu & Lilligant (Hisuian Form)23Consumed 14Held at the end 6
  1. Just Thought This Up!
  2. Leaf Storm
  3. Leaf Storm
  4. Sync move
View grant breakdown and selected Sync Grid: Arezu & Lilligant (Hisuian Form)
  • Uses the Trainer move once. The 3 ranks gained on entry satisfy its condition. All 10 ranks granted by the Trainer move count toward the cumulative total, even when some exceed the stock limit of 10.
  • The two regular attacks use the same damage category. The special route also selects Accuracy +10.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryStrong Start 3Self+3303
Action 1Just Thought This Up!Self+107310
Action 2Consumed by an attackRanks consumed: 10Self———0
Action 2Dance of Green TonesSelf+3303
Action 2Hit: Physical Boost ↑1 & Special Boost ↑1 9Self+1104
Action 3Consumed by an attackRanks consumed: 4Self———0
Action 3Dance of Green TonesSelf+3303
Action 3Hit: Physical Boost ↑1 & Special Boost ↑1 9Self+1104
First sync move1st S-Move: Team Special Boost 2Self+2206
2Sygna Suit Bede & Iron Valiant19Consumed 10Held at the end 4
  1. Booster Energy
  2. Booster Energy
  3. Refined Focus Blast
  4. Sync move
View grant breakdown and selected Sync Grid: Sygna Suit Bede & Iron Valiant
  • Superawakening grants 2 ranks on entry. Uses the fixed condition of one opponent.
  • In the special ranking, the extra 3 ranks granted on first reaching at least 6 Special Moves ↑ Next ranks are counted once.
  • Turning a move into an all-opponents attack does not multiply the grant by the number of opponents.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryIntruder from the Future (Superawakening)Self+2202
Action 1Booster EnergySelf+1103
Action 1Blades of the FutureSelf+3306
Action 1Carve My Name into History (first reaching at least 6 special ranks)Self+3309
Action 1Empowering Command 9Self+11010
Action 2Booster EnergySelf+10110
Action 2Blades of the FutureSelf+30310
Action 2Empowering Command 9Self+10110
Action 3Consumed by an attackRanks consumed: 10Self———0
Action 3Unbreakable Elite MentalitySelf+1101
Action 31 on Opp Field & Hit: Phys & Spec Boost ↑1 9Self+1102
First sync moveS-Move: Physical Boost ↑2 & Special Boost ↑2 9Self+2204
3Cheren (Champion) & Tornadus (Incarnate Forme)18Consumed 12Held at the end 6
  1. Thoughts of Glory
  2. Black Gale Bleakwind Storm
  3. Bleakwind Storm
  4. Sync move
View grant breakdown and selected Sync Grid: Cheren (Champion) & Tornadus (Incarnate Forme)
  • Selects the 0-energy tiles unlocked at move levels 4 and 5. After the buddy move is locked, a regular move provides the second attack.
  • Every attack is special. The physical ranking therefore does not treat Physical Moves ↑ Next as being consumed by those attacks.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryStrong Start 1Self+1101
On entryStrong Start 5Self+5506
Action 1Thoughts of GlorySelf+2208
Action 1Thoughts of Glory: Move: Special Boost ↑2 9Self+22010
Action 2Consumed by an attackRanks consumed: 10Self———0
Action 2New Teacher’s Quick WitSelf+1101
Action 2Hit/S-Move: Phys & Spec Boost ↑1 9Self+1102
Action 3Consumed by an attackRanks consumed: 2Self———0
Action 3New Teacher’s Quick WitSelf+1101
Action 3Hit/S-Move: Phys & Spec Boost ↑1 9Self+1102
First sync moveS-Move: Physical Boost ↑2 & Special Boost ↑2 9Self+2204
First sync moveS-Move: Physical Boost ↑1 & Special Boost ↑1 9Self+1105
First sync moveHit/S-Move: Phys & Spec Boost ↑1 9Self+1106
4Arc Suit Blue & Pidgeot15Consumed 10Held at the end 3
  1. I’ll Tell You!
  2. I’ll Tell You!
  3. Sacred Hurricane
  4. Sync move
View grant breakdown and selected Sync Grid: Arc Suit Blue & Pidgeot
  • Uses the Trainer move twice by restoring MP after its first successful use. Uses actions available before Mega Evolution and does not add the Mega-only move unlocked after the sync move.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryMach 2 Desire to ImproveSelf+2202
Action 1I’ll Tell You!Self+5507
Action 2I’ll Tell You!Self+53210
Action 3Consumed by an attackRanks consumed: 10Self———0
Action 3Hit: Special Boost ↑1 9Self+1101
First sync moveS-Move: Special Boost ↑2 9Self+2203
5Sygna Suit Ethan & Lugia13Consumed 0Held at the end 10
  1. This Is It!
  2. X Sp. Atk
  3. X Sp. Atk
  4. Sync move
View grant breakdown and selected Sync Grid: Sygna Suit Ethan & Lugia
  • Adds the Trainer move's own 3 ranks to the 3 ranks from the move-level-4 tile after that Trainer move. The other Trainer move normally has two uses.
  • The Trainer move's 50% chance to reduce the sync move countdown does not add points to this ranking. Its grant of 3 boost ranks is guaranteed.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1This Is It!Self+3303
Action 1Apex ExplosionSelf+3306
Action 2Apex ExplosionSelf+3309
Action 3Apex ExplosionSelf+31210
First sync moveSync Thinker 9Self+10110
6Red (Anniversary 2025) & Charizard (Tera Type: Dragon)12Consumed 10Held at the end 2
  1. Shine for Victory!
  2. Shining Dragon Claw
  3. Treasured Scales Outrage
  4. Sync move
View grant breakdown and selected Sync Grid: Red (Anniversary 2025) & Charizard (Tera Type: Dragon)
  • Sync Terastallizes into the Dragon type on entry, activating the transformed passive Shine of the Silent Fighting Spirit.
  • The physical and special maxima use different Sync Grid builds.
  • Treasured Scales Outrage is a physical move, but it also consumes all Special Moves ↑ Next ranks.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryStrong Start 3Self+3303
Action 1Shine for Victory!: Move: Special Boost ↑2 9Self+2205
Action 2Shine of the Silent Fighting SpiritSelf+1106
Action 21st Hit: Physical & Special Boost 3Self+3309
Action 2Hit: Special Boost ↑1 9Self+11010
Action 3Consumed by an attackRanks consumed: 10Self———0
Action 3Shine of the Silent Fighting SpiritSelf+1101
Action 3Hit: Special Boost ↑1 9Self+1102
6Sina & Glaceon12Consumed 9Held at the end 3
  1. Beautiful Icy Wind
  2. Beautiful Icy Wind
  3. Beautiful Icy Wind
  4. Sync move
View grant breakdown and selected Sync Grid: Sina & Glaceon
  • The Evasiveness increase on entry unlocks the buddy move immediately. Each attack consumes one of the three Sitrus Berry uses and grants 3 ranks. An alternative route using the Trainer move also totals 12.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryStop Right There!Self+3303
Action 1Consumed by an attackRanks consumed: 3Self———0
Action 1Hit: “Berry” MP ↓ & Special Boost ↑3 9Self+3303
Action 2Consumed by an attackRanks consumed: 3Self———0
Action 2Hit: “Berry” MP ↓ & Special Boost ↑3 9Self+3303
Action 3Consumed by an attackRanks consumed: 3Self———0
Action 3Hit: “Berry” MP ↓ & Special Boost ↑3 9Self+3303
6Sygna Suit Kieran & Furret (Tera Type: Ice)12Consumed 0Held at the end 10
  1. We’ll Go All Out!
  2. We’ll Go All Out!
  3. Paldea Analysis
  4. Sync move
View grant breakdown and selected Sync Grid: Sygna Suit Kieran & Furret (Tera Type: Ice)
  • The user's Sync Terastallization on entry sets Paldea Circle (Special). Restoring MP after the first Trainer move allows two Trainer move uses.
  • Using Paldea Analysis as the third action leaves 1 MP, satisfying the MP-consumption condition of the passive after the first sync move.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryAlly Sets Circle: Special Boost ↑1 9 (These Feelings Never Change)Self+1101
Action 1We’ll Go All Out!Self+3304
Action 2We’ll Go All Out!Self+3307
Action 3Paldea AnalysisSelf+1108
Action 3Ally Sets Circle: Special Boost ↑1 9Self+1109
First sync moveSlam Right into ’Em! (self)Self+11010
First sync moveSlam Right into ’Em! (all allies)Self+10110
First sync moveAlly Sets Circle: Special Boost ↑1 9Self+10110
9Flannery (Special Costume) & Magcargo (Tera Type: Fire)11Consumed 6Held at the end 5
  1. Fire Spin
  2. Fire Spin
  3. Fire Spin
  4. Sync move
View grant breakdown and selected Sync Grid: Flannery (Special Costume) & Magcargo (Tera Type: Fire)
  • Starts with no sync buff. Grants 2 ranks after each of the three successful actions and counts the first grant of 3 after the sync move.
  • The first sync move raises the sync buff, so the after-move grant of 2 is not also added to the sync move.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryDebut: Special Boost 2Self+2202
Action 1Consumed by an attackRanks consumed: 2Self———0
Action 1Sync Buff 0 & Move: Special Boost ↑2 9Self+2202
Action 2Consumed by an attackRanks consumed: 2Self———0
Action 2Sync Buff 0 & Move: Special Boost ↑2 9Self+2202
Action 3Consumed by an attackRanks consumed: 2Self———0
Action 3Sync Buff 0 & Move: Special Boost ↑2 9Self+2202
First sync move1st S-Move: Special Boost 3Self+3305
9Selene (Champion) & Necrozma (Dawn Wings)11Consumed 5Held at the end 6
  1. Moonlit Glory!
  2. Moongeist Beam
  3. Lunar Moongeist Beam
  4. Sync move
View grant breakdown and selected Sync Grid: Selene (Champion) & Necrozma (Dawn Wings)
  • Faces one opponent, and the sync move hits one opponent. Continuously Expel Energy therefore grants 3 ranks.
  • An earlier move by the user unlocks the buddy move for the third action. Excludes triggers requiring HP at half or below.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Moonlit Glory!Self+3303
Action 1Moonlit Glory!: T-Move: Special Boost ↑1 9Self+1104
Action 2Consumed by an attackRanks consumed: 4Self———0
Action 21 on Opp Field & Hit: Special Boost ↑1 9Self+1101
Action 3Consumed by an attackRanks consumed: 1Self———0
Action 31 on Opp Field & Hit: Special Boost ↑1 9Self+1101
First sync moveContinuously Expel Energy (sync move hits 1 opponent)Self+3304
First sync moveS-Move: Special Boost ↑2 9Self+2206
9Dexio & Espeon11Consumed 5Held at the end 6
  1. Psychic Light of Dawn
  2. Psychic Light of Dawn
  3. Psychic Light of Dawn
  4. Sync move
View grant breakdown and selected Sync Grid: Dexio & Espeon
  • The 4 Sp. Atk ranks on entry unlock the buddy move. All three uses consume Lum Berry MP to restore the buddy move. The third use adds the extra 3 ranks when Berry MP reaches 0.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryI Might as Well Test My SkillsSelf+3303
Action 1Consumed by an attackRanks consumed: 3Self———0
Action 1Psychic Light of DawnSelf+1101
Action 2Consumed by an attackRanks consumed: 1Self———0
Action 2Psychic Light of DawnSelf+1101
Action 3Consumed by an attackRanks consumed: 1Self———0
Action 3Psychic Light of DawnSelf+1101
Action 31st “Berry” MP 0: Special Boost 3Self+3304
First sync moveS-Move: Special Boost ↑2 9Self+2206

Physical · Allies

Ranked by cumulative grants concentrated on one sync pair other than the user. The total and distribution across the other two sync pairs are also shown.

Includes candidates through rank 10 and everyone tied at the cutoff. Candidates compared in this category: 18

Scroll horizontally to view the table. Expand the section below each row to see its grant breakdown and Sync Grid.

Physical · Allies
RankSync pairTo one ally (ranks)Total to other two · Distribution3 actions → Sync move
1Raifort & Gengar (Tera Type: Ghost)102010 +10
  1. History Is Wonderful!
  2. Scintillating Souls Confuse Ray
  3. Scintillating Souls Confuse Ray
  4. Sync move
View grant breakdown and selected Sync Grid: Raifort & Gengar (Tera Type: Ghost)
  • Sync Terastallizes into the Ghost type on entry, activating the transformed passive Do Your Thing, Technology!.
  • Doubling the 5 ranks held just before the sync move grants 5 additional ranks. It does not count another grant of 10.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1History Is Wonderful!Ally A+1101
Action 1History Is Wonderful!Ally B+1101
Action 2Scintillating Souls Confuse RayAlly A+1102
Action 2Scintillating Souls Confuse RayAlly B+1102
Action 21st B-Move: Team Physical & Special Boost 2Ally A+2204
Action 21st B-Move: Team Physical & Special Boost 2Ally B+2204
Action 3Scintillating Souls Confuse RayAlly A+1105
Action 3Scintillating Souls Confuse RayAlly B+1105
First sync moveDo Your Thing, Technology!Ally A+55010
First sync moveDo Your Thing, Technology!Ally B+55010
2Lucas (Champion) & Dialga (Origin Forme)9189 +9
  1. Sinnoh Solidarity
  2. Sinnoh Solidarity
  3. Sinnoh Solidarity
  4. True Temporal Creation Roar of Time
View grant breakdown and selected Sync Grid: Lucas (Champion) & Dialga (Origin Forme)
  • The 4 ranks from Brilliant Diamond Roar of Time, unlocked after the sync move, fall outside the comparison window.
  • Includes the grant from the Field EX role setting a field effect just before the sync move.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryAlly Sets WTZ: Team Phys & Spec Boost ↑1 9 / Ally Sets Circle: Team Phys & Spec Boost ↑1 9Ally A+2202
On entryAlly Sets WTZ: Team Phys & Spec Boost ↑1 9 / Ally Sets Circle: Team Phys & Spec Boost ↑1 9Ally B+2202
Action 1Sinnoh SolidarityAlly A+2204
Action 1Sinnoh SolidarityAlly B+2204
Action 21st “Sinnoh Solidarity” MP 0: Restore MP 1 restores MP to 1Ally A+2206
Action 21st “Sinnoh Solidarity” MP 0: Restore MP 1 restores MP to 1Ally B+2206
Action 3Sinnoh SolidarityAlly A+2208
Action 3Sinnoh SolidarityAlly B+2208
First sync moveField EX role sets Dragon Zone → grant triggered by an ally setting weather, terrain, or a ZoneAlly A+1109
First sync moveField EX role sets Dragon Zone → grant triggered by an ally setting weather, terrain, or a ZoneAlly B+1109
2Eri & Annihilape9189 +9
  1. Paldea Solidarity
  2. Paldea Solidarity
  3. I Won’t Run Away!
  4. Great Infernal Cross Chop
View grant breakdown and selected Sync Grid: Eri & Annihilape
  • Counts no grants from being hit. MP restoration occurs after the first sync move, so it cannot fund a fourth action.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Move: +1 to all allies / T-Move: Team Physical Boost ↑1 9Ally A+2202
Action 1Move: +1 to all allies / T-Move: Team Physical Boost ↑1 9Ally B+2202
Action 2Move: +1 to all allies / T-Move: Team Physical Boost ↑1 9Ally A+2204
Action 2Move: +1 to all allies / T-Move: Team Physical Boost ↑1 9Ally B+2204
Action 3Move: +2 to all allies / T-Move: Team Physical Boost ↑1 9Ally A+3307
Action 3Move: +2 to all allies / T-Move: Team Physical Boost ↑1 9Ally B+3307
First sync move1st S-Move: Team Physical Boost 2Ally A+2209
First sync move1st S-Move: Team Physical Boost 2Ally B+2209
2Carmine (Alt.) & Mightyena9189 +9
  1. Paldea Passion
  2. Paldea Passion
  3. First One Wins!
  4. Ogre Balloon–Busting Champion Crunch
View grant breakdown and selected Sync Grid: Carmine (Alt.) & Mightyena
  • Counts the user setting its Circle again, even if the same Circle is already active.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryDazzling Jinbei Look → Talent for Oustin’ OgresAlly A+1101
On entryDazzling Jinbei Look → Talent for Oustin’ OgresAlly B+1101
Action 1Move: +1 to all allies / user sets Paldea Circle (Physical): +1 to all allies / T-Move: Team Physical Boost ↑1 9Ally A+3304
Action 1Move: +1 to all allies / user sets Paldea Circle (Physical): +1 to all allies / T-Move: Team Physical Boost ↑1 9Ally B+3304
Action 2Move: +1 to all allies / user sets Paldea Circle (Physical): +1 to all allies / T-Move: Team Physical Boost ↑1 9Ally A+3307
Action 2Move: +1 to all allies / user sets Paldea Circle (Physical): +1 to all allies / T-Move: Team Physical Boost ↑1 9Ally B+3307
Action 3Move: +1 to all allies / T-Move: Team Physical Boost ↑1 9Ally A+2209
Action 3Move: +1 to all allies / T-Move: Team Physical Boost ↑1 9Ally B+2209
5Sygna Suit Acerola & Tapu Bulu8168 +8
  1. Sunny Day
  2. Sunny Day
  3. Unbreakable Swords Dance
  4. Gentle Warning Bloom Doom
View grant breakdown and selected Sync Grid: Sygna Suit Acerola & Tapu Bulu
  • Only the user sets field effects. Uses Sunny Day twice without random MP recovery.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryDebut: Grassy Terrain → Ula’ula Ocean BreezeAlly A+1101
On entryDebut: Grassy Terrain → Ula’ula Ocean BreezeAlly B+1101
Action 1Setting sun: +1 / Grassy Terrain after the first Sunny Day: +1 / Sunny Day: Team Brawn Gain 9Ally A+3304
Action 1Setting sun: +1 / Grassy Terrain after the first Sunny Day: +1 / Sunny Day: Team Brawn Gain 9Ally B+3304
Action 2Setting sun: +1 / Sunny Day: Team Brawn Gain 9Ally A+2206
Action 2Setting sun: +1 / Sunny Day: Team Brawn Gain 9Ally B+2206
Action 3Unbreakable Swords DanceAlly A+1107
Action 3Unbreakable Swords DanceAlly B+1107
First sync moveGreen Thumb → Ula’ula Ocean BreezeAlly A+1108
First sync moveGreen Thumb → Ula’ula Ocean BreezeAlly B+1108
5Arc Suit Korrina & Lucario8168 +8
  1. Almighty Rock Smash
  2. Almighty Rock Smash
  3. Almighty Rock Smash
  4. Fervent Fighter Divine Power-Up Punch
View grant breakdown and selected Sync Grid: Arc Suit Korrina & Lucario
  • Starts at full HP and receives no enemy attacks, so it never enters a pinch. All three buddy move uses are unlocked from the start, and the move is locked only in a pinch.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryEntry: Team Physical & Special Boost 1Ally A+1101
On entryEntry: Team Physical & Special Boost 1Ally B+1101
Action 1Almighty Rock SmashAlly A+2203
Action 1Almighty Rock SmashAlly B+2203
Action 2Almighty Rock SmashAlly A+2205
Action 2Almighty Rock SmashAlly B+2205
Action 3Almighty Rock SmashAlly A+2207
Action 3Almighty Rock SmashAlly B+2207
First sync moveFervent Fighter Divine Power-Up PunchAlly A+1108
First sync moveFervent Fighter Divine Power-Up PunchAlly B+1108
5Steven (Special Costume) & Stoutland888 +0
  1. Mystery Solved! → ally A
  2. Mystery Solved! → ally A
  3. Tackle
  4. Illuminating Normal Impact
View grant breakdown and selected Sync Grid: Steven (Special Costume) & Stoutland
  • The Trainer move has at most two uses without random MP recovery. Restoring its MP after the first sync move cannot fund a fourth action. Splitting the uses between the other two allies still totals 8 ranks.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Move: +3 to the selected ally / Mystery Solved!: Mighty Friend 9Ally A+4404
Action 2Mystery Solved! → ally AAlly A+4408
5Arc Suit Geeta & Glimmora8168 +8
  1. Almighty Venoshock
  2. Almighty Venoshock
  3. Almighty Venoshock
  4. Dazzling Brilliance Divine Mortal Spin
View grant breakdown and selected Sync Grid: Arc Suit Geeta & Glimmora
  • Its own badly poisoned condition on entry unlocks the buddy move. The opponent can be affected by status conditions.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Almighty VenoshockAlly A+2202
Action 1Almighty VenoshockAlly B+2202
Action 2Almighty VenoshockAlly A+2204
Action 2Almighty VenoshockAlly B+2204
Action 3Almighty VenoshockAlly A+2206
Action 3Almighty VenoshockAlly B+2206
First sync moveDazzling Brilliance Divine Mortal SpinAlly A+2208
First sync moveDazzling Brilliance Divine Mortal SpinAlly B+2208
5Carmine & Sinistcha (Unremarkable Form (Tera Type: Grass))8168 +8
  1. Emerald Tera Blast
  2. Grassy Terrain
  3. Grassy Terrain
  4. Relentlessly Stir Things Up Tera Blast
View grant breakdown and selected Sync Grid: Carmine & Sinistcha (Unremarkable Form (Tera Type: Grass))
  • Counts the Field EX role setting the field again before the sync move, the after-sync passive following Terastallization, and the Sync Grid effect as separate events.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Move: +2 to all allies / first move sets Grassy Terrain → Sync Grid grant of +1 when Grassy Terrain is setAlly A+3303
Action 1Move: +2 to all allies / first move sets Grassy Terrain → Sync Grid grant of +1 when Grassy Terrain is setAlly B+3303
Action 2Grassy TerrainAlly A+1104
Action 2Grassy TerrainAlly B+1104
Action 3Grassy TerrainAlly A+1105
Action 3Grassy TerrainAlly B+1105
First sync moveField EX role sets Grassy Terrain: +1 / Kitakami Hospitality: +1 / Team S-Move: Team Phys & Spec Boost ↑1 9Ally A+3308
First sync moveField EX role sets Grassy Terrain: +1 / Kitakami Hospitality: +1 / Team S-Move: Team Phys & Spec Boost ↑1 9Ally B+3308
10Rosa (Champion) & Meloetta (Aria Forme)7147 +7
  1. Relic Song of Wonder
  2. Ode to Glory!
  3. Ode to Glory!
  4. Sepia Memories Relic Song
View grant breakdown and selected Sync Grid: Rosa (Champion) & Meloetta (Aria Forme)
  • The physical and special rankings use the Trainer move in different formes and follow different action orders.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Change to Pirouette Forme → Relic NostalgiaAlly A+1101
Action 1Change to Pirouette Forme → Relic NostalgiaAlly B+1101
Action 2Pirouette Forme: +2 physical ranks to all allies / T-Move: Team Phys & Spec Boost ↑1 Once 9Ally A+3304
Action 2Pirouette Forme: +2 physical ranks to all allies / T-Move: Team Phys & Spec Boost ↑1 Once 9Ally B+3304
Action 3Ode to Glory!Ally A+2206
Action 3Ode to Glory!Ally B+2206
First sync moveSync move changes forme → Relic NostalgiaAlly A+1107
First sync moveSync move changes forme → Relic NostalgiaAlly B+1107
10Marnie (Alt.) & Grimmsnarl7127 +5
  1. Ain’t Goin’ Down Easy! → ally A
  2. Impish False Surrender
  3. Impish False Surrender
  4. Winning with Everyone’s Cheers Dark Impact
View grant breakdown and selected Sync Grid: Marnie (Alt.) & Grimmsnarl
  • Uses Superawakening level 5. Trainer move → buddy move → buddy move → first sync move grants 7 physical ranks and 7 special ranks to one other ally, with 12 of each in total across the other two allies.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Move: +1 to the selected ally / Ain’t Goin’ Down Easy!: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9Ally A+2202
Action 2Consumes 1 MP of Super Effective ↑Ally A+2204
Action 2Consumes 1 MP of Super Effective ↑Ally B+2202
Action 3Consumes 1 MP of Super Effective ↑Ally A+2206
Action 3Consumes 1 MP of Super Effective ↑Ally B+2204
First sync moveSuperawakening: Reviving Old PassionAlly A+1107
First sync moveSuperawakening: Reviving Old PassionAlly B+1105
10Bede (Alt.) & Rapidash (Galarian Form)7147 +7
  1. Idyllic Calm Mind
  2. Idyllic Calm Mind
  3. Idyllic Calm Mind
  4. Pink Legacy Fairy Beam
View grant breakdown and selected Sync Grid: Bede (Alt.) & Rapidash (Galarian Form)
  • The buddy move has three uses and can be used consecutively while not in a pinch. It is a Pokémon status move, rather than an attack.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Move: +1 to all allies / Team Strengthening Status 9Ally A+2202
Action 1Move: +1 to all allies / Team Strengthening Status 9Ally B+2202
Action 2Move: +1 to all allies / Team Strengthening Status 9Ally A+2204
Action 2Move: +1 to all allies / Team Strengthening Status 9Ally B+2204
Action 3Move: +1 to all allies / Team Strengthening Status 9Ally A+2206
Action 3Move: +1 to all allies / Team Strengthening Status 9Ally B+2206
First sync moveS-Move/Max Move: Team Phys & Spec Boost ↑1 9Ally A+1107
First sync moveS-Move/Max Move: Team Phys & Spec Boost ↑1 9Ally B+1107
10Rika & Great Tusk797 +2
  1. Finish This! → ally A
  2. Booster Energy
  3. Booster Energy
  4. Rumbling Ground Impact
View grant breakdown and selected Sync Grid: Rika & Great Tusk
  • Counts Booster Energy's 1 rank for the user separately from the passive's 1 rank for all allies.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Move: +3 to the selected ally / Finish This!: Move on Ally: Physical Boost ↑2 9Ally A+5505
Action 2Great Ancient Tusks: +1 to all alliesAlly A+1106
Action 2Great Ancient Tusks: +1 to all alliesAlly B+1101
Action 3Great Ancient Tusks: +1 to all alliesAlly A+1107
Action 3Great Ancient Tusks: +1 to all alliesAlly B+1102
10Kieran & Hydrapple (Tera Type: Fighting)7147 +7
  1. Red-Ripe Sunny Day
  2. Red-Ripe Sunny Day
  3. Red-Ripe Sunny Day
  4. Start Over from Zero Tera Blast
View grant breakdown and selected Sync Grid: Kieran & Hydrapple (Tera Type: Fighting)
  • Starts at full HP. The buddy move has three uses and can be used consecutively while HP remains at 50% or above.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Setting sun → Kitakami Sunlight: +1 / user sets Fighting Zone while sunny → Kitakami Sunlight: +1Ally A+2202
Action 1Setting sun → Kitakami Sunlight: +1 / user sets Fighting Zone while sunny → Kitakami Sunlight: +1Ally B+2202
Action 2Setting sun → Kitakami Sunlight: +1 / user sets Fighting Zone while sunny → Kitakami Sunlight: +1Ally A+2204
Action 2Setting sun → Kitakami Sunlight: +1 / user sets Fighting Zone while sunny → Kitakami Sunlight: +1Ally B+2204
Action 3Setting sun → Kitakami Sunlight: +1 / user sets Fighting Zone while sunny → Kitakami Sunlight: +1Ally A+2206
Action 3Setting sun → Kitakami Sunlight: +1 / user sets Fighting Zone while sunny → Kitakami Sunlight: +1Ally B+2206
First sync moveField EX role sets Fighting Zone → Kitakami Sunlight: +1Ally A+1107
First sync moveField EX role sets Fighting Zone → Kitakami Sunlight: +1Ally B+1107

Special · Allies

Ranked by cumulative grants concentrated on one sync pair other than the user. The total and distribution across the other two sync pairs are also shown.

Includes candidates through rank 10 and everyone tied at the cutoff. Candidates compared in this category: 18

Scroll horizontally to view the table. Expand the section below each row to see its grant breakdown and Sync Grid.

Special · Allies
RankSync pairTo one ally (ranks)Total to other two · Distribution3 actions → Sync move
1Raifort & Gengar (Tera Type: Ghost)102010 +10
  1. History Is Wonderful!
  2. Scintillating Souls Confuse Ray
  3. Scintillating Souls Confuse Ray
  4. Imparting Past Knowledge Tera Blast
View grant breakdown and selected Sync Grid: Raifort & Gengar (Tera Type: Ghost)
  • The user's buddy move is a status move and does not consume boosts. The other two allies do not attack during the comparison window and each holds 5 ranks just before the sync move. Only the additional 5 ranks from doubling count toward the cumulative total; stock reaches the limit of 10.
  • Connecting to the first-buddy-move tile costs 21 energy.
  • Uses the skills active after Sync Terastallization on entry.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Move: +1 to all alliesAlly A+1101
Action 1Move: +1 to all alliesAlly B+1101
Action 2Move: +1 to all allies / 1st B-Move: Team Physical & Special Boost 2Ally A+3304
Action 2Move: +1 to all allies / 1st B-Move: Team Physical & Special Boost 2Ally B+3304
Action 3Move: +1 to all alliesAlly A+1105
Action 3Move: +1 to all alliesAlly B+1105
First sync moveDo Your Thing, Technology!Ally A+55010
First sync moveDo Your Thing, Technology!Ally B+55010
1Drayton & Archaludon (Tera Type: Dragon)101510 +5
  1. What I Like to Hear! → ally A
  2. Paldea Analysis
  3. Paldea Analysis
  4. Reign of Dragon’s Blood Tera Blast
View grant breakdown and selected Sync Grid: Drayton & Archaludon (Tera Type: Dragon)
  • Targets ally A with the user's Trainer move. The cumulative grant to one other ally is 10 ranks, and its final stock is also 10.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryUser Sets Paldea C (Spec): Team Special Boost 1Ally A+1101
On entryUser Sets Paldea C (Spec): Team Special Boost 1Ally B+1101
Action 1What I Like to Hear! → ally AAlly A+5506
Action 2Move: +1 to all allies / User Sets Paldea C (Spec): Team Special Boost 1Ally A+2208
Action 2Move: +1 to all allies / User Sets Paldea C (Spec): Team Special Boost 1Ally B+2203
Action 3Paldea AnalysisAlly A+22010
Action 3Paldea AnalysisAlly B+2205
3Lucas (Champion) & Dialga (Origin Forme)9189 +9
  1. Sinnoh Solidarity
  2. Sinnoh Solidarity
  3. Sinnoh Solidarity
  4. True Temporal Creation Roar of Time
View grant breakdown and selected Sync Grid: Lucas (Champion) & Dialga (Origin Forme)
  • The 4 ranks from Brilliant Diamond Roar of Time, unlocked after the sync move, fall outside the comparison window.
  • Includes the grant from the Field EX role setting a field effect just before the sync move.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryAlly Sets WTZ: Team Phys & Spec Boost ↑1 9 / Ally Sets Circle: Team Phys & Spec Boost ↑1 9Ally A+2202
On entryAlly Sets WTZ: Team Phys & Spec Boost ↑1 9 / Ally Sets Circle: Team Phys & Spec Boost ↑1 9Ally B+2202
Action 1Sinnoh SolidarityAlly A+2204
Action 1Sinnoh SolidarityAlly B+2204
Action 21st “Sinnoh Solidarity” MP 0: Restore MP 1 restores MP to 1Ally A+2206
Action 21st “Sinnoh Solidarity” MP 0: Restore MP 1 restores MP to 1Ally B+2206
Action 3Sinnoh SolidarityAlly A+2208
Action 3Sinnoh SolidarityAlly B+2208
First sync moveField EX role sets Dragon Zone → grant triggered by an ally setting weather, terrain, or a ZoneAlly A+1109
First sync moveField EX role sets Dragon Zone → grant triggered by an ally setting weather, terrain, or a ZoneAlly B+1109
4Arc Suit Korrina & Lucario8168 +8
  1. Almighty Aura Sphere
  2. Almighty Aura Sphere
  3. Almighty Aura Sphere
  4. Fervent Fighter Divine Power-Up Punch
View grant breakdown and selected Sync Grid: Arc Suit Korrina & Lucario
  • Starts at full HP and receives no enemy attacks, so it never enters a pinch. All three buddy move uses are unlocked from the start, and the move is locked only in a pinch.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryEntry: Team Physical & Special Boost 1Ally A+1101
On entryEntry: Team Physical & Special Boost 1Ally B+1101
Action 1Almighty Aura SphereAlly A+2203
Action 1Almighty Aura SphereAlly B+2203
Action 2Almighty Aura SphereAlly A+2205
Action 2Almighty Aura SphereAlly B+2205
Action 3Almighty Aura SphereAlly A+2207
Action 3Almighty Aura SphereAlly B+2207
First sync moveFervent Fighter Divine Power-Up PunchAlly A+1108
First sync moveFervent Fighter Divine Power-Up PunchAlly B+1108
4Arc Suit Geeta & Glimmora8168 +8
  1. Almighty Venoshock
  2. Almighty Venoshock
  3. Almighty Venoshock
  4. Dazzling Brilliance Divine Mortal Spin
View grant breakdown and selected Sync Grid: Arc Suit Geeta & Glimmora
  • Its own badly poisoned condition on entry unlocks the buddy move. The opponent can be affected by status conditions.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Almighty VenoshockAlly A+2202
Action 1Almighty VenoshockAlly B+2202
Action 2Almighty VenoshockAlly A+2204
Action 2Almighty VenoshockAlly B+2204
Action 3Almighty VenoshockAlly A+2206
Action 3Almighty VenoshockAlly B+2206
First sync moveDazzling Brilliance Divine Mortal SpinAlly A+2208
First sync moveDazzling Brilliance Divine Mortal SpinAlly B+2208
4Larry (Special Costume 2) & Komala (Tera Type: Normal)8168 +8
  1. Zeolite Tera Blast
  2. Relaxed Charm
  3. Relaxed Charm
  4. Just Let Me Sleep Tera Blast
View grant breakdown and selected Sync Grid: Larry (Special Costume 2) & Komala (Tera Type: Normal)
  • Its innate skill Soothing Sleepy Face puts it to sleep on entry and lets it use moves while asleep.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1First move sets an EX Normal Zone → Ally Sets Normal Zone: Team Special Boost ↑1 9Ally A+1101
Action 1First move sets an EX Normal Zone → Ally Sets Normal Zone: Team Special Boost ↑1 9Ally B+1101
Action 2Move: +2 to all allies / Relaxed Charm: Team Brain Gain 9Ally A+3304
Action 2Move: +2 to all allies / Relaxed Charm: Team Brain Gain 9Ally B+3304
Action 3Relaxed CharmAlly A+3307
Action 3Relaxed CharmAlly B+3307
First sync moveField EX role sets Normal Zone → Ally Sets Normal Zone: Team Special Boost ↑1 9Ally A+1108
First sync moveField EX role sets Normal Zone → Ally Sets Normal Zone: Team Special Boost ↑1 9Ally B+1108
4Carmine & Sinistcha (Unremarkable Form (Tera Type: Grass))8168 +8
  1. Emerald Tera Blast
  2. Grassy Terrain
  3. Grassy Terrain
  4. Relentlessly Stir Things Up Tera Blast
View grant breakdown and selected Sync Grid: Carmine & Sinistcha (Unremarkable Form (Tera Type: Grass))
  • Counts the Field EX role setting the field again before the sync move, the after-sync passive following Terastallization, and the Sync Grid effect as separate events.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Move: +2 to all allies / first move sets Grassy Terrain → Sync Grid grant of +1 when Grassy Terrain is setAlly A+3303
Action 1Move: +2 to all allies / first move sets Grassy Terrain → Sync Grid grant of +1 when Grassy Terrain is setAlly B+3303
Action 2Grassy TerrainAlly A+1104
Action 2Grassy TerrainAlly B+1104
Action 3Grassy TerrainAlly A+1105
Action 3Grassy TerrainAlly B+1105
First sync moveField EX role sets Grassy Terrain: +1 / Kitakami Hospitality: +1 / Team S-Move: Team Phys & Spec Boost ↑1 9Ally A+3308
First sync moveField EX role sets Grassy Terrain: +1 / Kitakami Hospitality: +1 / Team S-Move: Team Phys & Spec Boost ↑1 9Ally B+3308
8Sygna Suit Lear & Gholdengo7147 +7
  1. Pasio Solidarity
  2. Pasio Solidarity
  3. Behold My Kingly Shine!
  4. King’s Golden Authority Make It Rain
View grant breakdown and selected Sync Grid: Sygna Suit Lear & Gholdengo
  • Pasio Solidarity: Team Smart Command 9 applies only to Pasio Solidarity.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryDebut: Pasio C (Def) on Field → User Sets Pasio C (Def): Team Special Boost 1Ally A+1101
On entryDebut: Pasio C (Def) on Field → User Sets Pasio C (Def): Team Special Boost 1Ally B+1101
Action 1Move: +1 to all allies / Pasio Solidarity: Team Smart Command 9 / User Sets Pasio C (Def): Team Special Boost 1Ally A+3304
Action 1Move: +1 to all allies / Pasio Solidarity: Team Smart Command 9 / User Sets Pasio C (Def): Team Special Boost 1Ally B+3304
Action 2Pasio SolidarityAlly A+3307
Action 2Pasio SolidarityAlly B+3307
8Rosa (Champion) & Meloetta (Aria Forme)7147 +7
  1. Ode to Glory!
  2. Ode to Glory!
  3. Relic Song of Wonder
  4. Sepia Memories Relic Song
View grant breakdown and selected Sync Grid: Rosa (Champion) & Meloetta (Aria Forme)
  • The physical and special rankings use the Trainer move in different formes and follow different action orders.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Aria Forme: +2 special ranks to all allies / T-Move: Team Phys & Spec Boost ↑1 Once 9Ally A+3303
Action 1Aria Forme: +2 special ranks to all allies / T-Move: Team Phys & Spec Boost ↑1 Once 9Ally B+3303
Action 2Ode to Glory!Ally A+2205
Action 2Ode to Glory!Ally B+2205
Action 3Change to Pirouette Forme → Relic NostalgiaAlly A+1106
Action 3Change to Pirouette Forme → Relic NostalgiaAlly B+1106
First sync moveSync move changes forme → Relic NostalgiaAlly A+1107
First sync moveSync move changes forme → Relic NostalgiaAlly B+1107
8Marnie (Alt.) & Grimmsnarl7127 +5
  1. Ain’t Goin’ Down Easy! → ally A
  2. Impish False Surrender
  3. Impish False Surrender
  4. Winning with Everyone’s Cheers Dark Impact
View grant breakdown and selected Sync Grid: Marnie (Alt.) & Grimmsnarl
  • Uses Superawakening level 5. Trainer move → buddy move → buddy move → first sync move grants 7 physical ranks and 7 special ranks to one other ally, with 12 of each in total across the other two allies.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Move: +1 to the selected ally / Ain’t Goin’ Down Easy!: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9Ally A+2202
Action 2Consumes 1 MP of Super Effective ↑Ally A+2204
Action 2Consumes 1 MP of Super Effective ↑Ally B+2202
Action 3Consumes 1 MP of Super Effective ↑Ally A+2206
Action 3Consumes 1 MP of Super Effective ↑Ally B+2204
First sync moveSuperawakening: Reviving Old PassionAlly A+1107
First sync moveSuperawakening: Reviving Old PassionAlly B+1105
8Bede (Alt.) & Rapidash (Galarian Form)7147 +7
  1. Idyllic Calm Mind
  2. Idyllic Calm Mind
  3. Idyllic Calm Mind
  4. Pink Legacy Fairy Beam
View grant breakdown and selected Sync Grid: Bede (Alt.) & Rapidash (Galarian Form)
  • The buddy move has three uses and can be used consecutively while not in a pinch. It is a Pokémon status move, rather than an attack.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Move: +1 to all allies / Team Strengthening Status 9Ally A+2202
Action 1Move: +1 to all allies / Team Strengthening Status 9Ally B+2202
Action 2Move: +1 to all allies / Team Strengthening Status 9Ally A+2204
Action 2Move: +1 to all allies / Team Strengthening Status 9Ally B+2204
Action 3Move: +1 to all allies / Team Strengthening Status 9Ally A+2206
Action 3Move: +1 to all allies / Team Strengthening Status 9Ally B+2206
First sync moveS-Move/Max Move: Team Phys & Spec Boost ↑1 9Ally A+1107
First sync moveS-Move/Max Move: Team Phys & Spec Boost ↑1 9Ally B+1107
8Poppy & Iron Treads797 +2
  1. Oh Wow! → ally A
  2. Booster Energy
  3. Booster Energy
  4. Super Tough Steel Beam from the Future
View grant breakdown and selected Sync Grid: Poppy & Iron Treads
  • Counts Booster Energy's 1 rank for the user separately from the 1 rank for all allies.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Move: +3 to the selected ally / Oh Wow!: Move on Ally: Special Boost ↑2 9Ally A+5505
Action 2Treads of the Future: +1 to all alliesAlly A+1106
Action 2Treads of the Future: +1 to all alliesAlly B+1101
Action 3Treads of the Future: +1 to all alliesAlly A+1107
Action 3Treads of the Future: +1 to all alliesAlly B+1102
8Lacey (Fall 2025) & Whimsicott (Tera Type: Dark)7147 +7
  1. Cuter and Cuter!
  2. Cute ’n’ Bad Fake Tears
  3. Cute ’n’ Bad Fake Tears
  4. Bad for a Day Tera Blast
View grant breakdown and selected Sync Grid: Lacey (Fall 2025) & Whimsicott (Tera Type: Dark)
  • The buddy move has no locking condition, so it can be used twice consecutively after its initial unlock.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
On entryDebut: Dark S-Tera → Let’s Be Cute AND Bad! → Dark ZoneAlly A+1101
On entryDebut: Dark S-Tera → Let’s Be Cute AND Bad! → Dark ZoneAlly B+1101
Action 1Cuter and Cuter!Ally A+1102
Action 1Cuter and Cuter!Ally B+1102
Action 2Move: +1 to all allies / User Sets Dark Zone: Team Special Boost ↑1 9Ally A+2204
Action 2Move: +1 to all allies / User Sets Dark Zone: Team Special Boost ↑1 9Ally B+2204
Action 3Cute ’n’ Bad Fake TearsAlly A+2206
Action 3Cute ’n’ Bad Fake TearsAlly B+2206
First sync moveField EX role sets Dark Zone → user-setting-a-Zone grant of +1Ally A+1107
First sync moveField EX role sets Dark Zone → user-setting-a-Zone grant of +1Ally B+1107
8Kieran & Hydrapple (Tera Type: Fighting)7147 +7
  1. Red-Ripe Sunny Day
  2. Red-Ripe Sunny Day
  3. Red-Ripe Sunny Day
  4. Start Over from Zero Tera Blast
View grant breakdown and selected Sync Grid: Kieran & Hydrapple (Tera Type: Fighting)
  • Starts at full HP. The buddy move has three uses and can be used consecutively while HP remains at 50% or above.
Grants and consumption counted in this category
TimingSource or actionRecipientGrantedReceivedOverflowHeld
Action 1Setting sun → Kitakami Sunlight: +1 / user sets Fighting Zone while sunny → Kitakami Sunlight: +1Ally A+2202
Action 1Setting sun → Kitakami Sunlight: +1 / user sets Fighting Zone while sunny → Kitakami Sunlight: +1Ally B+2202
Action 2Setting sun → Kitakami Sunlight: +1 / user sets Fighting Zone while sunny → Kitakami Sunlight: +1Ally A+2204
Action 2Setting sun → Kitakami Sunlight: +1 / user sets Fighting Zone while sunny → Kitakami Sunlight: +1Ally B+2204
Action 3Setting sun → Kitakami Sunlight: +1 / user sets Fighting Zone while sunny → Kitakami Sunlight: +1Ally A+2206
Action 3Setting sun → Kitakami Sunlight: +1 / user sets Fighting Zone while sunny → Kitakami Sunlight: +1Ally B+2206
First sync moveField EX role sets Fighting Zone → Kitakami Sunlight: +1Ally A+1107
First sync moveField EX role sets Fighting Zone → Kitakami Sunlight: +1Ally B+1107

Comparison conditions

Eligibility for the main tables

  • Academy-trained sync pairs are excluded because the training-plan selection restrictions cannot be established from this comparison’s Sync Grid conditions alone.
  • Volo (Alt.) is not in the main tables pending an additional check of the order in which interference is applied and the boost effect activates during the same attack.
  • Sygna Suit Dawn’s grants with HP conditions are not in the main tables pending an additional check of the order of healing and the HP condition check.

Sync pairs that grant these effects when allies attack or when they are hit cannot show their strengths under these conditions. Check grant timing and required setup alongside the rankings when assessing overall strength or damage in battle.

Treat grants from attacks, taking hits, and fainting separately

The following three examples are conditional effects excluded from the main tables. Each value is the additional grant from one occurrence of the stated trigger, not a total for three actions plus a sync move.

Additional grants per trigger, excluded from the main rankings
Sync pairOne occurrence of the triggerAdditional grants and conditions
Iono & BelliboltThe user is hit by one attack move.With Superawakening: +2 Special Moves ↑ Next ranks to the user and +1 per other allied sync pair.Gimme All You Got! grants +1 to the whole team; the Superawakening skill The Supercharged Streamer grants the user another +1.
Irida (Anniversary 2025) & Typhlosion (Hisuian Form (Tera Type: Poison))An ally successfully uses one attack move against an opponent affected by a status condition.The attacking ally receives +1 Physical Moves ↑ Next rank and +1 Special Moves ↑ Next rank.Granted by Help Quell the Battle. Increases to Sync Move ↑ Next are not included in these rank totals.
Arezu (Summer 2026) & BasculegionOne ally on your team faints.The user receives +10 Physical Moves ↑ Next ranks and +10 Special Moves ↑ Next ranks.Own Ally Faints: Phys & Spec Boost ↑10 grants these effects to the user. It does not grant them to another surviving ally.

In all cases, the amount actually received is limited by the cap of 10 held ranks. A fixed amount cannot be added to the main tables without specifying how often the trigger occurs and when recipients attack.

Check your own move level and Sync Grid

Use Open selected Sync Grid below each row to view the selected tiles on the sync pair’s detail page. Change the move level and energy to find a build available under your own conditions.

The Sync Grid links open the selected tiles. They do not directly recalculate the grant totals in this article.